Difference between revisions of "Bally Rolling Stones"

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==Switch Matrix==
 
==Switch Matrix==
  
{| class="wikitable sortable"
+
{| class="wikitable"
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
+
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4
 
|-
 
|-
|  || to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Gry-Yel (93) || A4J2-3 Wht-Blu (52) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J2-7 Orn-Blu (72)
+
!
 +
| to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Gry-Yel (93) || A4J2-3 Wht-Blu (52) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31)
 
|-
 
|-
|  || -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || A4-J3-5 (not used) || A4-J3-6 (not used) || A4-J3-7 (not used) || A4-J3-8 (not used)
+
!
 +
| -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || || ||  
 
|-
 
|-
| Return I-0 || A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Not Used || 9 Coin Chute III (Right) || 17 ROCK Rollover "K" || 25 Not Used || 33 50 Point Rebound & Scoring Mini Post (2) || 41 Not Used
+
! Return I-0
 +
| A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Not Used || 9 Coin Chute III (Right) || 17 ROCK Rollover "K" || 25 Not Used || 33 50 Point Rebound & Scoring Mini Post (2)
 
|-
 
|-
| Return I-1 || A4J2-9 Wht-Brn (56) || A4J3-10 Brn-Wht (65) || 2 Not Used || 10 Coin Chute I (Left) || 18 ROCK Rollover "C" || 26 Right Side Rollover Button || 34 Right Flipper Feed Lane || 42 Not Used
+
! Return I-1
 +
| A4J2-9 Wht-Brn (56) || A4J3-10 Brn-Wht (65) || 2 Not Used || 10 Coin Chute I (Left) || 18 ROCK Rollover "C" || 26 Right Side Rollover Button || 34 Right Flipper Feed Lane
 
|-
 
|-
| Return I-2 || A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Not Used || 11 Coin Chute II (Middle) || 19 ROCK Rollover "O" || 27 Left Side Rollover Button || 35 Left Flipper Feed Lane || 43 Not Used
+
! Return I-2
 +
| A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Not Used || 11 Coin Chute II (Middle) || 19 ROCK Rollover "O" || 27 Left Side Rollover Button || 35 Left Flipper Feed Lane
 
|-
 
|-
| Return I-3 || A4J2-11 Wht-Blk (58) || A4J3-12 Blu-Red (21) || 4 Not Used || 12 #1 Target || 20 ROCK Rollover "R" || 28 #5 Target || 36 Right Slingshot || 44 Not Used
+
! Return I-3
 +
| A4J2-11 Wht-Blk (58) || A4J3-12 Blu-Red (21) || 4 Not Used || 12 #1 Target || 20 ROCK Rollover "R" || 28 #5 Target || 36 Right Slingshot
 
|-
 
|-
| Return I-4 || A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Not Used || 13 Saucer Drop Target || 21 Drop Target #4 (Bottom) || 29 #4 Target || 37 Left Slingshot || 45 Not Used
+
! Return I-4
 +
| A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Not Used || 13 Saucer Drop Target || 21 Drop Target #4 (Bottom) || 29 #4 Target || 37 Left Slingshot
 
|-
 
|-
| Return I-5 || A4J2-13 Brn-Yel (63) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Right Outlane || 22 Drop Target #3 || 30 #3 Target || 38 Bottom Thumper Bumper || 46 Not Used
+
! Return I-5
 +
| A4J2-13 Brn-Yel (63) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Right Outlane || 22 Drop Target #3 || 30 #3 Target || 38 Bottom Thumper Bumper
 
|-
 
|-
| Return I-6 || A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Tilt (3) || 15 Left Outlane || 23 Drop Target #2 || 31 #2 Target || 39 Right Thumper Bumper || 47 Not Used
+
! Return I-6
 +
| A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Tilt (3) || 15 Left Outlane || 23 Drop Target #2 || 31 #2 Target || 39 Right Thumper Bumper
 
|-
 
|-
| Return I-7 || A4J2-15 Orn (70) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Drop Target #1 (Top) || 32 Saucer || 40 Left Thumper Bumper || 48 Not Used
+
! Return I-7
 +
| A4J2-15 Orn (70) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Drop Target #1 (Top) || 32 Saucer || 40 Left Thumper Bumper
 
|}
 
|}
  
  
 
Return to [[Bally/Stern]] page.
 
Return to [[Bally/Stern]] page.

Latest revision as of 02:13, 13 August 2020

1 Introduction

Project Date: June 12, 1979
Date Of Manufacture: May, 1980
Production: 5,700 units (confirmed)
Theme: Celebrities - Music - Licensed
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (5), Horseshoe lanes (2), Star rollovers (2), 4-bank drop targets (1), Solitary drop target (1), Kick-out hole (1).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x AS-2518-21
A2 Power Module: AS-2518-18
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Module: AS-2518-51

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q01 A5J1-24 #1 Target 50 Wht MCR-106
Q02 A5J1-25 #2 Target 90 Gry MCR-106
Q17 A5J1-11 #3 Target 65 Brn-Wht MCR-106
Q41 A5J3-20 #4 Target 64 Brn-Grn MCR-106
Q46 A5J3-18 #5 Target 56 Wht-Brn 2N5060
Q51 A5J3-15 #5 Target Feature 30 Yel 2N5060
Q60 A5J3-3 1-5 Special When Lit 81 Blk-Red 2N5060
Q16 A5J2-22 Ball-in-Play 62 Brn-Blu MCR-106
Q14 A5J1-18 Bonus 1K 58 Wht-Blk 2N5060
Q29 A5J1-1 Bonus 2K 41 Grn-Red 2N5060
Q36 A5J3-26 Bonus 3K 38 Yel-Blk 2N5060
Q57 A5J3-1 Bonus 4K 10 Red 2N5060
Q12 A5J1-19 Bonus 5K 60 Brn 2N5060
Q27 A5J1-9 Bonus 6K 52 Wht-Blu 2N5060
Q38 A5J3-25 Bonus 7K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 8K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 9K 57 Wht-Orn 2N5060
Q28 A5J1-8 Bonus 10K 51 Wht-Red 2N5060
Q07 A5J1-27 Bonus 20K 53 Wht-Yel 2N5060
Q21 A5J1-12 Bonus 40K 61 Brn-Red 2N5060
Q39 A5J3-24 Bonus 60K 72 Orn-Blu 2N5060
Q24 A5J1-5 Bonus Multiplier Arrow 2X 48 Grn-Blk MCR-106
Q42 A5J3-21 Bonus Multiplier Arrow 3X 12 Red-Blu MCR-106
Q56 A5J3-10 Bonus Multiplier Arrow 5X 91 Gry-Red MCR-106
Q52 A5J3-13 Credit Indicator 13 Red-Yel 2N5060
Q05 A5J2-16 Drop Target 5K 34 Yel-Grn 2N5060
Q18 A5J2-20 Drop Target 10K 35 Yel-Wht 2N5060
Q30 A5J2-6 Drop Target 15K 85 Blk-Wht 2N5060
Q43 A5J2-7 Drop Target 20K 91 Gry-Red 2N5060
Q06 A5J2-14 Drop Target 25K 12 Red-Blu 2N5060
Q19 A5J2-15 Drop Target Special 23 Blu-Yel 2N5060
Q31 A5J2-2 Extra Ball Arrow 20 Blu 2N5060
Q33 A5J2-11 Game Over 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date 97 Gry-Orn MCR-106
Q09 A5J1-14 Left Button 2K 54 Wht-Grn MCR-106
Q34 A5J1-2 Left Button 4K 43 Grn-Yel MCR-106
Q48 A5J3-16 Left Button 6K 25 Blu-Wht MCR-106
Q55 A5J3-9 Left Button 8K 15 Red-Wht MCR-106
Q22 A5J1-10 Left Button 10K 23 Blu-Yel MCR-106
Q10 A5J1-15 Left Button Special 13 Red-Yel MCR-106
Q23 A5J2-8 Match 93 Gry-Yel MCR-106
Q58 A5J3-2 Outlane Special Left 95 Gry-Wht 2N5060
Q20 A5J1-13 Outlane Special Right 96 Gry-Brn 2N5060
Q11 A5J1-16 Right Button 2K 12 Red-Blu 2N5060
Q26 A5J1-7 Right Button 4K 34 Yel-Grn 2N5060
Q32 A5J3-27 Right Button 6K 40 Grn 2N5060
Q59 A5J3-4 Right Button 8K 14 Red-Grn 2N5060
Q25 A5J1-6 Right Button 10K 25 Blu-Wht 2N5060
Q04 A5J1-28 Right Button Special 78 Orn-Blk 2N5060
Q08 A5J1-23 ROCK Rollover "R" 56 Wht-Brn MCR-106
Q35 A5J1-3 ROCK Rollover "O" 45 Grn-Wht MCR-106
Q49 A5J3-17 ROCK Rollover "C" 27 Blu-Orn MCR-106
Q54 A5J3-11 ROCK Rollover "K" 20 Blu MCR-106
Q44 A5J3-19 ROCK Special 67 Brn-Orn 2N5060
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q47 A5J2-10 Tilt 98 Gry-Blk MCR-106
Q45 A5J2-1 60 Brn 2N5060
Q37 A5J3-23 98 Gry-Blk 2N5060
Q53 A5J3-14 84 Blk-Grn 2N5060

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Kicker Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
3 Left Thumper Bumper Momentary 75 Orn-Wht A3J5-12 Q13 AN-26-1200
4 Right Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
5 Bottom Thumper Bumper Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
6 Left Slingshot Momentary 85 Blk-Wht A3J5-15 Q10 AO-26-1200
7 Right Slingshot Momentary 80 Blk A3J5-13 Q12 AO-26-1200
8 Saucer Momentary 74 Orn-Grn A3J5-10 Q8 AO-27-1300
9 Drop Target "A" (Top) Momentary 67 Brn-Orn A3J1-2, J2-9 Q1 CJ-31-2000
10 Drop Target "B" Momentary 81 Blk-Red A3J1-3, J2-4 Q2 CJ-31-2000
11 Drop Target "C" Momentary 83 Blk-Yel A3J5-14 Q11 CJ-31-2000
12 Drop Target "D" (Bottom) Momentary 18 Red-Blk A3J5-8, J2-6, J3-7, Q16 CJ-31-2000
13 4-Drop Target Reset Continuous 91 Gry-Red A3J5-7 Q17 NO-26-1900
14 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
15 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
16 Saucer Drop Target Continuous 81 Blk-Red A3J5-3, J2-15, J3-9 Q18 AN-26-1200
17 Momentary 67 Brn-Orn A3J2-10 Q5
18 Momentary 74 Orn-Grn A3J2-11 Q6
19 Momentary 81 Blk-Red A3J2-12 Q7
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Gry-Yel (93) A4J2-3 Wht-Blu (52) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Not Used 9 Coin Chute III (Right) 17 ROCK Rollover "K" 25 Not Used 33 50 Point Rebound & Scoring Mini Post (2)
Return I-1 A4J2-9 Wht-Brn (56) A4J3-10 Brn-Wht (65) 2 Not Used 10 Coin Chute I (Left) 18 ROCK Rollover "C" 26 Right Side Rollover Button 34 Right Flipper Feed Lane
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Not Used 11 Coin Chute II (Middle) 19 ROCK Rollover "O" 27 Left Side Rollover Button 35 Left Flipper Feed Lane
Return I-3 A4J2-11 Wht-Blk (58) A4J3-12 Blu-Red (21) 4 Not Used 12 #1 Target 20 ROCK Rollover "R" 28 #5 Target 36 Right Slingshot
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Not Used 13 Saucer Drop Target 21 Drop Target #4 (Bottom) 29 #4 Target 37 Left Slingshot
Return I-5 A4J2-13 Brn-Yel (63) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Right Outlane 22 Drop Target #3 30 #3 Target 38 Bottom Thumper Bumper
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Left Outlane 23 Drop Target #2 31 #2 Target 39 Right Thumper Bumper
Return I-7 A4J2-15 Orn (70) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Drop Target #1 (Top) 32 Saucer 40 Left Thumper Bumper


Return to Bally/Stern page.