1 Introduction
- Date Of Manufacture: August, 1978
- Production: 2,423 units (confirmed)
- Theme: Fantasy
- Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), 5-bank drop targets (1), 3-bank drop targets (1), Spinning target (1), Kick-out hole (1), Upper left kickback lane.
2 Technical Info
- Type: Solid State Electronic (SS)
- A1 Displays: 5x DA-100 (6-digits)
- A2 Power Module: TA-100
- A3 Solenoid Driver Module: SDU-100
- A4 MPU Module: M-100
- A5 Lamp Driver Module: LDU-100
- A6 Sound Board: SB-100
3 Charts
3.1 Fuse Listing
Rectifier Board TA-100
|
F1 |
6.5V Switched illumination |
10A, 250V
|
F2 |
230V Display power input |
0.75A, 250V
|
F3 |
5V Unregulated input |
4A, 250V
|
F4 |
43V Solenoids (2 flippers) |
5A, 250V
|
F5 |
6.5V General illumination |
20A, 250V
|
F6 |
Main fuse |
3A, 250V, SB
|
Sol. Dr./Volt. Reg. SDU-100 |
|
F1 (if present) |
190V Display power output |
0.25A, 250V
|
Under the Playfield fuses |
|
F1 |
Playfield Solenoids |
1A, 250V, SB
|
3.2 Lamp Chart
SCR |
conn. |
lamp description |
wire color |
tr type
|
Q06 |
A5J2-14 |
1st Player Up |
Wht-Yel |
2N5060
|
Q19 |
A5J2-15 |
2nd Player Up |
Yel-Blu |
2N5060
|
Q31 |
A5J2-2 |
3rd Player Up |
Blu |
2N5060
|
Q45 |
A5J2-1 |
4th Player Up |
Brn |
2N5060
|
Q01 |
A5J1-24 |
5-Bank Target Special |
Brn-Blu |
MCR-106
|
Q08 |
A5J1-23 |
Advance Bonus #1 |
Blu-Wht |
MCR-106
|
Q35 |
A5J1-3 |
Advance Bonus #2 |
Red-Grn |
MCR-106
|
Q49 |
A5J3-17 |
Advance Bonus #3 |
Yel-Wht |
MCR-106
|
Q54 |
A5J3-11 |
Advance Bonus #4 |
Wht-Gry |
MCR-106
|
Q16 |
A5J2-22 |
Ball-in-Play |
Brn-Blu |
MCR-106
|
Q14 |
A5J1-18 |
Bonus 1K |
Brn-Blk |
2N5060
|
Q29 |
A5J1-1 |
Bonus 2K |
Blu-Red |
2N5060
|
Q36 |
A5J3-26 |
Bonus 3K |
Blk |
2N5060
|
Q57 |
A5J3-1 |
Bonus 4K |
Grn-Red |
2N5060
|
Q12 |
A5J1-19 |
Bonus 5K |
Gry-Grn |
2N5060
|
Q27 |
A5J1-9 |
Bonus 6K |
Orn-Grn |
2N5060
|
Q38 |
A5J3-25 |
Bonus 7K |
Red-Yel |
2N5060
|
Q50 |
A5J3-12 |
Bonus 8K |
Orn-Red |
2N5060
|
Q13 |
A5J1-17 |
Bonus 9K |
Pur |
2N5060
|
Q28 |
A5J1-8 |
Bonus 10K |
Grn-Blk |
2N5060
|
Q02 |
A5J1-25 |
Bonus Multiplier 2X |
Brn-Orn |
MCR-106
|
Q17 |
A5J1-11 |
Bonus Multiplier 3X |
Brn-Wht |
MCR-106
|
Q41 |
A5J3-20 |
Bonus Multiplier 5X |
Pur-Yel |
MCR-106
|
Q40 |
A5J3-22 |
Drop Target 2X |
Pur-Yel |
MCR-106
|
Q52 |
A5J3-13 |
Drop Target 3X |
Yel-Blk |
2N5060
|
Q56 |
A5J3-10 |
Drop Target 5X |
Gry-Blk |
MCR-106
|
Q11 |
A5J1-16 |
Extra Ball |
Brn-Red |
2N5060
|
Q46 |
A5J3-18 |
Extra Ball Lane |
Red-Blu |
2N5060
|
Q33 |
A5J2-11 |
Game Over |
Gry-Wht |
MCR-106
|
Q15 |
A5J2-23 |
Highest Score |
Gry-Orn |
MCR-106
|
Q42 |
A5J3-21 |
Left Return |
Blk-Grn |
MCR-106
|
Q23 |
A5J2-8 |
Match |
Gry-Yel |
MCR-106
|
Q05 |
A5J2-16 |
Player #1 |
Yel-Grn |
2N5060
|
Q18 |
A5J2-20 |
Player #2 |
Yel-Wht |
2N5060
|
Q30 |
A5J2-6 |
Player #3 |
Blk-Wht |
2N5060
|
Q43 |
A5J2-7 |
Player #4 |
Gry-Red |
2N5060
|
Q24 |
A5J1-5 |
Rollover Button |
Blu-Yel |
MCR-106
|
Q03 |
A5J1-26 |
Shoot Again |
Grn-Wht |
MCR-106
|
Q25 |
A5J1-6 |
Saucer |
Blk-Yel |
2N5060
|
Q04 |
A5J1-28 |
Spinner |
Blu-Yel |
2N5060
|
Q47 |
A5J2-10 |
Tilt |
Gry-Blk |
MCR-106
|
Q07 |
A5J1-27 |
|
|
2N5060
|
Q09 |
A5J1-14 |
|
|
MCR-106
|
Q10 |
A5J1-15 |
|
|
MCR-106
|
Q20 |
A5J1-13 |
|
|
2N5060
|
Q21 |
A5J1-12 |
|
|
2N5060
|
Q22 |
A5J1-10 |
|
|
MCR-106
|
Q26 |
A5J1-7 |
|
|
2N5060
|
Q32 |
A5J3-27 |
|
|
2N5060
|
Q34 |
A5J1-2 |
|
|
MCR-106
|
Q37 |
A5J3-23 |
|
|
2N5060
|
Q39 |
A5J3-24 |
|
|
2N5060
|
Q44 |
A5J3-19 |
|
|
2N5060
|
Q48 |
A5J3-16 |
|
|
MCR-106
|
Q51 |
A5J3-15 |
|
|
2N5060
|
Q53 |
A5J3-14 |
|
|
2N5060
|
Q55 |
A5J3-9 |
|
|
MCR-106
|
Q58 |
A5J3-2 |
|
|
2N5060
|
Q59 |
A5J3-4 |
|
|
2N5060
|
Q60 |
A5J3-3 |
|
|
2N5060
|
3.3 Solenoids
Sol. No |
Solenoid description |
Solenoid Type |
Wire Color |
Connector |
Driver Transistor |
Solenoid Coil Type
|
1 |
Sound 10 |
Momentary |
|
A3J2-9, J1-2 |
Q1 |
|
2 |
Sound 100 |
Momentary |
|
A3J2-4, J1-3 |
Q2 |
|
3 |
Sound 1.000 |
Momentary |
|
A3J2-10 |
Q5 |
|
4 |
Sound 10.000 |
Momentary |
|
A3J2-11 |
Q6 |
|
5 |
|
Continuous |
|
A3J5-7 |
Q17 |
|
6 |
|
Continuous |
|
A3J5-3, J2-15, J3-9 |
Q18 |
|
7 |
Left Thumper |
Momentary |
Orn-Red |
A3J5-9 |
Q9 |
J-26-1200
|
8 |
Right Slingshot |
Momentary |
Blk-Yel |
A3J5-15 |
Q10 |
J-26-1200
|
9 |
Center Thumper |
Momentary |
Blk |
A3J5-13 |
Q12 |
J-26-1200
|
10 |
Outhole |
Momentary |
Brn-Yel |
A3J1-5 |
Q4 |
J-26-1100
|
11 |
Right Thumper |
Momentary |
Blk-Blu |
A3J5-14 |
Q11 |
J-26-1200
|
12 |
Lane Kicker |
Momentary |
Orn-Blu |
A3J5-12 |
Q13 |
J-26-1200
|
13 |
3-Bank Drop Target Reset |
Momentary |
Red-Wht |
A3J2-12 |
Q7 |
B-27-2300
|
14 |
Center Saucer |
Momentary |
Orn-Grn |
A3J5-10 |
Q8 |
J-28-2300
|
15 |
5-Bank Drop Target Reset |
Momentary |
Orn-Wht |
A3J5-11 |
Q14 |
B-27-2300
|
16 |
Left Slingshot |
Momentary |
Red-Blk |
A3J5-8, J2-6, J3-7 |
Q16 |
J-26-1200
|
17 |
Knocker |
Momentary |
Blu-Yel |
A3J3-4, J2-5 |
Q3 |
N-26-1200
|
18 |
Flipper enabling relay |
Continuous |
-- |
-- |
Q15 |
48V Relay
|
19 |
Coin Lockout |
Continuous |
Yel-Wht |
A3J2-8 |
Q19 |
C-36-5500
|
|
Flipper Circuits |
Power Wire |
Flipper Coil Wire |
Flipper Button Wire |
|
Coil
|
|
Left Flipper |
Yel |
Grn A3J1-8 |
Blu A3J2-2 |
|
J-25-500/34-5050
|
|
Right Flipper |
Yel |
Orn A3J1-9 |
Red A3J2-1 |
|
J-25-500/34-5050
|
3.4 Switch Matrix
|
|
|
Strobe 0 |
Strobe 1 |
Strobe 2 |
Strobe 3 |
Strobe 4
|
|
to Playfield |
-- |
A4J2-1 Wht-Red |
A4J2-2 Brn-Wht |
A4J2-3 Wht-Blu |
A4J2-4 Wht-Yel |
A4J2-5 Yel-Red
|
|
-- |
to Cabinet |
A4J3-2 Red-Yel |
A4J3-3 Red-Grn |
|
|
|
Return I-0
|
A4J2-8 Brn |
A4J3-9 Red-Wht |
1 Right Outlane |
9 Coin Chute III (Right) |
17 Rollover Button |
25 1000 Advance Bonus |
33 Center Thumper
|
Return I-1
|
A4J2-9 Gry |
A4J3-10 Brn-Wht |
2 Right Return Lane |
10 Coin Chute I (Center) |
18 300 Advance Bonus (3) |
26 Not Used |
34 Right Thumper
|
Return I-2
|
A4J2-10 Wht-Orn |
A4J3-11 Blu |
3 Left Outlane |
11 Coin Chute II (Left) |
19 10 Points (3) |
27 Not Used |
35 Left Thumper
|
Return I-3
|
A4J2-11 Wht-Blk |
|
4 Left Return Lane |
12 Target (Stand-Up) |
20 Not Used |
28 Not Used |
36 Not Used
|
Return I-4
|
A4J2-12 Wht-Grn |
|
5 Drop Target #1 (5-Bank) |
13 Drop Target #2 (5-Bank) |
21 Drop Target #3 (5-Bank) |
29 Drop Target #4 (5-Bank) |
37 Drop Target #5 (5-Bank)
|
Return I-5
|
A4J2-13 Wht-Brn |
A4J3-14 Blu-Wht |
6 Credit Button |
14 Drop Target #1 (3-Bank) |
22 Drop Target #2 (3-Bank) |
30 Drop Target #3 (3-Bank) |
38 Right Slingshot
|
Return I-6
|
A4J2-14 Brn-Yel |
A4J3-15 Blu-Orn |
7 Tilt |
15 Spin-Target |
23 Not Used |
31 Not Used |
39 Left Slingshot
|
Return I-7
|
A4J2-15 Orn |
A4J3-16 Yel |
8 Outhole |
16 Slam (3) |
24 Kicker |
32 Not Used |
40 Center Saucer
|
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