1 Introduction
- Date Of Manufacture: January, 1982
- Production: 1,200 units (approximate)
- Theme: Fantasy
- Notable Features: Multiball (3 ball), Two-level playfield, Flippers (4). Split-Level Playfield. No pop bumpers. Bonus Time at end of ball.
2 Technical Info
- Type: Solid State Electronic (SS)
- A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
- A2 Power Module: TA-100
- A3 Solenoid Driver Module: SDU-100
- A4 MPU Module: M-200
- A5 Lamp Driver Module: LDU-100
- A6 Sound Board: SB-300
3 Charts
3.1 Fuse Listing
Rectifier Board TA-100
|
F1 |
6.5V Switched illumination |
10A, 250V
|
F2 |
230V Display power input |
0.75A, 250V
|
F3 |
5V Unregulated input |
4A, 250V
|
F4 |
43V Solenoids |
7A, 250V
|
F5 |
6.5V General illumination |
20A, 250V
|
F6 |
Main fuse |
3A, 250V, SB
|
Sol. Dr./Volt. Reg. SDU-100 |
|
F1 (if present) |
190V Display power output |
0.25A, 250V
|
Under the Playfield fuses |
|
F1 |
Playfield Solenoids |
1A, 250V, SB
|
3.2 Lamp Chart
SCR |
conn. |
lamp description |
wire color |
tr type
|
Q06 |
A5J2-14 |
Arrow (Lower Drop Targets) |
Brn-Red |
2N5060
|
Q19 |
A5J2-15 |
Arrow (Upper Drop Targets) |
Orn-Blu |
2N5060
|
Q14 |
A5J1-18 |
Bonus 1K |
Orn-Red |
2N5060
|
Q29 |
A5J1-1 |
Bonus 2K |
Red-Yel |
2N5060
|
Q36 |
A5J3-26 |
Bonus 3K |
Gry |
2N5060
|
Q57 |
A5J3-1 |
Bonus 4K |
Gry-Yel |
2N5060
|
Q12 |
A5J1-19 |
Bonus 5K |
Blk-Wht |
2N5060
|
Q27 |
A5J1-9 |
Bonus 6K |
Blu-Yel |
2N5060
|
Q38 |
A5J3-25 |
Bonus 7K |
Blu-Red |
2N5060
|
Q50 |
A5J3-12 |
Bonus 8K |
Blu-Wht |
2N5060
|
Q13 |
A5J1-17 |
Bonus 9K |
Blk-Grn |
2N5060
|
Q28 |
A5J1-8 |
Bonus 10K |
Grn-Wht |
2N5060
|
Q44 |
A5J3-19 |
Bonus 20K |
Brn-Blu |
2N5060
|
Q51 |
A5J3-15 |
Bonus 30K |
Wht-Blk |
2N5060
|
Q08 |
A5J1-23 |
Bonus 40K |
Blu-Wht |
MCR-106
|
Q04 |
A5J1-28 |
Bonus Multiplier 2X |
Blk-Wht |
2N5060
|
Q25 |
A5J1-6 |
Bonus Multiplier 3X |
Brn-Red |
2N5060
|
Q20 |
A5J1-13 |
Bonus Multiplier 4X |
Wht-Blu |
2N5060
|
Q58 |
A5J3-2 |
Bonus Multiplier 5X |
Blu-Orn |
2N5060
|
Q11 |
A5J1-16 |
Bonus Time 5 |
Blk |
2N5060
|
Q26 |
A5J1-7 |
Bonus Time 10 |
Yel-Grn |
2N5060
|
Q32 |
A5J3-27 |
Bonus Time 15 |
Orn-Wht |
2N5060
|
Q59 |
A5J3-4 |
Bonus Time 20 |
Red-Wht |
2N5060
|
Q40 |
A5J2-9 |
Extra Ball (Lower Drop Targets) |
Wht-Red |
MCR-106
|
Q60 |
A5J3-3 |
Extra Ball (Right Target) |
Wht-Blu |
2N5060
|
Q30 |
A5J2-6 |
Extra Ball (Upper Drop Targets) |
Yel |
2N5060
|
Q33 |
A5J2-11 |
Game Over |
Gry-Wht |
MCR-106
|
Q16 |
A5J2-22 |
High Score to Date |
Gry-Orn |
MCR-106
|
Q55 |
A5J3-9 |
IRON "I" |
Orn-Blk |
MCR-106
|
Q48 |
A5J3-16 |
IRON "R" |
Orn-Blu |
MCR-106
|
Q34 |
A5J1-2 |
IRON "O" |
Gry |
MCR-106
|
Q09 |
A5J1-14 |
IRON "N" |
Gry-Orn |
MCR-106
|
Q17 |
A5J1-11 |
MAIDEN "M" |
Blk-Orn |
MCR-106
|
Q02 |
A5J1-25 |
MAIDEN "A" |
Blk-Blu |
MCR-106
|
Q56 |
A5J3-10 |
MAIDEN "I" |
Gry-Blk |
MCR-106
|
Q42 |
A5J3-21 |
MAIDEN "D" |
Grn-Blk |
MCR-106
|
Q24 |
A5J1-5 |
MAIDEN "E" |
Pur-Wht |
MCR-106
|
Q01 |
A5J1-24 |
MAIDEN "N" |
Brn-Blu |
MCR-106
|
Q45 |
A5J2-1 |
Match |
Gry-Wht |
2N5060
|
Q54 |
A5J3-11 |
Open Gate |
Wht |
MCR-106
|
Q46 |
A5J3-18 |
Right Lane Arrow (Lower) |
Red-Blu |
2N5060
|
Q41 |
A5J3-20 |
Right Lane Arrow (Upper) |
Wht-Orn |
MCR-106
|
Q52 |
A5J2-5 |
Seconds 5 |
Blk-Yel |
2N5060
|
Q07 |
A5J2-13 |
Seconds 10 |
Gry-Grn |
2N5060
|
Q21 |
A5J2-12 |
Seconds 15 |
Red-Wht |
2N5060
|
Q39 |
A5J2-4 |
Seconds 20 |
Pur-Blk |
2N5060
|
Q53 |
A5J2-3 |
Seconds 25 |
Blk-Wht |
2N5060
|
Q03 |
A5J1-26/J2-21 |
Shoot Again (Playfield / Backglass) |
Gry-Red |
MCR-106
|
Q23 |
A5J2-8 |
Special (Lower Drop Targets) |
Blk-Red |
MCR-106
|
Q37 |
A5J3-23 |
Special (Right Target) |
Gry-Wht |
2N5060
|
Q18 |
A5J2-20 |
Special (Upper Drop Targets) |
Orn |
2N5060
|
Q49 |
A5J3-17 |
Spinner 3X Value |
Yel-Blu |
MCR-106
|
Q35 |
A5J1-3 |
Spinner Arrow |
Red-Grn |
MCR-106
|
Q22 |
A5J1-10 |
Spot Iron |
Gry-Blu |
MCR-106
|
Q10 |
A5J1-15 |
Spot Maiden |
Gry-Yel |
MCR-106
|
Q47 |
A5J2-10 |
Tilt |
Gry-Blu |
MCR-106
|
Q43 |
A5J2-7 |
X (Lower Drop Targets) |
Blu-Wht |
2N5060
|
Q05 |
A5J2-16 |
X (Upper Drop Targets) |
Blk |
2N5060
|
Q31 |
A5J2-2 |
|
|
2N5060
|
Q15 |
A5J2-23 |
|
|
MCR-106
|
3.3 Solenoids
Sol. No |
Solenoid description |
Solenoid Type |
Wire Color |
Connector |
Driver Transistor |
Solenoid Coil Type
|
1 |
Lower Right Slingshot |
Momentary |
Grn-Orn |
A3J2-9, J1-2 |
Q1 |
J-26-1500
|
2 |
Lower Left Slingshot |
Momentary |
Grn-Blu |
A3J2-4, J1-3 |
Q2 |
J-26-1500
|
3 |
Knocker |
Momentary |
Grn-Blk |
A3J2-5, J3-4 |
Q3 |
N-26-1200
|
4 |
|
Momentary |
Blk-Blu |
A3J1-5 |
Q4 |
|
5 |
Upper Right Slingshot |
Momentary |
Grn-Yel |
A3J2-10 |
Q5 |
J-26-1500
|
6 |
Top Kicker |
Momentary |
Grn-Red |
A3J2-11 |
Q6 |
J-26-1200
|
7 |
Bottom Kicker |
Momentary |
Red-Yel |
A3J2-12 |
Q7 |
J-26-1200
|
8 |
Outhole Reflex |
Momentary |
Blk-Orn |
A3J5-10 |
Q8 |
J-28-2300
|
9 |
Left Target Bank Reset |
Momentary |
Red-Blu |
A3J5-9 |
Q9 |
B-27-2300
|
10 |
Turn Style (Ball Release) |
Momentary |
Orn-Wht |
A3J5-15 |
Q10 |
J-28-2300
|
11 |
|
Momentary |
Orn-Blk |
A3J5-14 |
Q11 |
|
12 |
|
Momentary |
Orn-Grn |
A3J5-13 |
Q12 |
|
13 |
Top Drop Target Bank Reset |
Momentary |
Blk-Yel |
A3J5-12 |
Q13 |
B-27-2300
|
14 |
Bottom Drop Target Bank Reset |
Momentary |
Blk-Grn |
A3J5-11 |
Q14 |
B-27-2300
|
15 |
Flipper enabling relay |
Continuous |
-- |
-- |
Q15 |
48V Relay
|
16 |
|
Momentary |
Grn-Wht |
A3J5-8, J2-6, J3-7, |
Q16 |
|
17 |
Ball Walker |
Continuous |
Orn-Red |
A3J5-7 |
Q17 |
J-26-2300
|
18 |
Ball Return Gate |
Continuous |
Red-Wht |
A3J2-15, J5-3, J3-9 |
Q18 |
C-31-5300
|
19 |
Top Ball Gates (2) |
Continuous |
Blk-Wht |
A3J2-8 |
Q19 |
C-31-1800
|
|
Flipper Circuits |
Power Wire |
Flipper Coil Wire |
Flipper Button Wire |
|
Coil
|
|
Lower Left Flipper |
Blu-Wht |
Grn A3J1-8 |
Blu A3J2-2 |
|
J-25-475/34-4500
|
|
Lower Right Flipper |
Blu-Wht |
Orn A3J1-9 |
Red A3J2-1 |
|
J-25-475/34-4500
|
|
Upper Left Flipper |
Blu-Wht |
Grn A3J1-8 |
via lower flipper EOS |
|
J-25-475/34-4500
|
|
Upper Right Flipper |
Blu-Wht |
Orn A3J1-9 |
via lower flipper EOS |
|
J-25-475/34-4500
|
3.4 Switch Matrix
|
|
|
Strobe 0 |
Strobe 1 |
Strobe 2 |
Strobe 3 |
Strobe 4
|
|
to Playfield |
-- |
A4J2-1 Wht-Red |
A4J2-2 Brn-Wht |
A4J2-3 Wht-Blu |
A4J2-4 Wht-Yel |
A4J2-5 Yel-Red
|
|
-- |
to Cabinet |
A4J3-2 Red-Yel |
A4J3-3 (not used) |
|
|
|
Return I-0
|
A4J2-8 Brn |
A4J3-9 Red-Wht |
1 Coin Chute I (Left) |
9 Left Slingshot |
17 Top Drop Target #5 |
25 Bottom Drop Target #5 |
33 Left Outhole
|
Return I-1
|
A4J2-9 Gry |
A4J3-10 Brn-Wht |
2 Coin Chute II (Center) |
10 Right Slingshot |
18 Top Drop Target #4 |
26 Bottom Drop Target #4 |
34 Middle Outhole
|
Return I-2
|
A4J2-10 Wht-Orn |
A4J3-11 Blu |
3 Coin Chute III (Right) |
11 Top Slingshot |
19 Top Drop Target #3 |
27 Bottom Drop Target #3 |
35 Right Outlane
|
Return I-3
|
A4J2-11 Wht-Blk |
|
4 Spinner |
12 Stand-Up Target "R" |
20 Top Drop Target #2 |
28 Bottom Drop Target #2 |
36 Top Kicker
|
Return I-4
|
A4J2-12 Wht-Grn |
|
5 Outhole Reflex |
13 Stand-Up Target "O" |
21 Top Drop Target #1 |
29 Bottom Drop Target #1 |
37 Bottom Kicker
|
Return I-5
|
A4J2-13 Wht-Brn |
A4J3-14 Blu-Wht |
6 Credit Button |
14 Stand-Up Target "M" |
22 Left Drop Target (Left) |
30 Stand-Up Target "E" |
38 Left & Right Middle Return Lane
|
Return I-6
|
A4J2-14 Brn-Yel |
A4J3-15 Blu-Orn |
7 Tilt |
15 Stand-Up Target "A" |
23 Left Drop Target (Middle) |
31 Stand-Up Target Opens Gate |
39 Left & Right Return Lane
|
Return I-7
|
A4J2-15 Orn |
A4J3-16 Yel |
8 Ball Walker |
16 Stand-Up Target "D" |
24 Left Drop Target (Right) |
32 Stand-Up Target Feature |
40 Left & Right Outlane
|
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