Flash Gordon

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1 Introduction

Project Date: May 13, 1980
Date Of Manufacture: February, 1981
Production: 10,000 units (confirmed)
Theme: Fictional Characters
Notable Features: Flippers (3), Pop bumpers (3), Slingshots (2), Star rollovers (7), Ramps (3), 4-bank drop targets (1), 3-bank drop targets (1), 3-in-line drop targets, Stand-up targets (2), Single drop target (1), Spinning targets (2), 2-way kick-out hole (1). Split-level playfield. Speech. High intensity strobe light in backbox visible through clear area in upper backglass (this feature was not present on all games).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A9 Auxiliary Lamp Driver Module: AS-2518-52
A13 Strobe Assembly: AS-2518-62
A14 Squawk & Talk Sound Module: AS-2518-61A

3 Charts

3.1 Lamp Chart

SCR connector lamp description code wire color tr type
Q12 A9J2-17 15 Second Clock Multiplier 2X 43 Grn-Yel MCR-106
Q05 A9J2-9 15 Second Clock Multiplier 3X 54 Wht-Grn MCR-106
Q04 A5J1-28 3-Drop Target Arrow #1 78 Orn-Blk 2N5060
Q25 A5J1-6 3-Drop Target Arrow #2 25 Blu-Wht 2N5060
Q20 A5J1-13 3-Drop Target Arrow #3 96 Gry-Brn 2N5060
Q58 A5J3-2 3-Drop Target Bonus Multiplier 4X 95 Gry-Wht 2N5060
Q01 A5J1-24 4-Drop Target "A" (Bottom) 50 Wht MCR-106
Q24 A5J1-5 4-Drop Target "B" 48 Grn-Blk MCR-106
Q42 A5J3-21 4-Drop Target "C" 30 Yel MCR-106
Q56 A5J3-10 4-Drop Target "D" (Top) 91 Gry-Red MCR-106
Q53 A5J3-14 4-Drop Target Bonus Multiplier 5X 84 Blk-Grn 2N5060
Q25 A9J3-18 Back Box Strobe 72 Orn-Blu MCR-106
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q11 A5J1-16 Bonus Multiplier 2X 90 Gry 2N5060
Q26 A5J1-7 Bonus Multiplier 3X 34 Yel-Grn 2N5060
Q32 A5J3-27 Bonus Multiplier 4X 40 Grn 2N5060
Q59 A5J3-4 Bonus Multiplier 5X 14 Red-Grn 2N5060
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q04 A9J2-10 Face of Ming 80 Blk MCR-106
Q11 A9J2-18 Face of Ming 57 Wht-Orn MCR-106
Q02 A9J2-4 Flash Gordon 1 15 Red-Wht MCR-106
Q09 A9J2-11 Flash Gordon 2 18 Red-Blk MCR-106
Q16 A9J3-3 Flash Gordon 3 20 Blu MCR-106
Q03 A9J2-8 Flash Gordon 4 51 Wht-Red MCR-106
Q10 A9J2-15 Flash Gordon 5 52 Wht-Blu MCR-106
Q17 A9J3-9 Flash Gordon 6 53 Wht-Grn MCR-106
Q41 A5J3-20 Flipper Feed Lane (Left Inlane) 64 Brn-Grn MCR-106
Q17 A5J1-11 Flipper Feed Lane (Right Inlane) 65 Brn-Wht MCR-106
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q18 A5J2-20 Inline Drop Target Extra Ball 98 Gry-Blk 2N5060
Q23 A5J2-8 Match (Back Box) 70 Orn MCR-106
Q14 A5J1-18 Mini Bonus 1K 58 Wht-Blk 2N5060
Q29 A5J1-1 Mini Bonus 2K 41 Grn-Red 2N5060
Q36 A5J3-26 Mini Bonus 3K 43 Grn-Yel 2N5060
Q57 A5J3-1 Mini Bonus 4K 10 Red 2N5060
Q12 A5J1-19 Mini Bonus 5K 60 Brn 2N5060
Q27 A5J1-9 Mini Bonus 6K 43 Grn-Yel 2N5060
Q38 A5J3-25 Mini Bonus 7K 36 Yel-Brn 2N5060
Q50 A5J3-12 Mini Bonus 8K 21 Blu-Red 2N5060
Q13 A5J1-17 Mini Bonus 9K 57 Wht-Orn 2N5060
Q28 A5J1-8 Mini Bonus 10K 51 Wht-Red 2N5060
Q37 A5J3-23 Mini Bonus 50K 98 Gry-Blk 2N5060
Q19 A5J2-15 Outlane Special (Left) 23 Blu-Yel 2N5060
Q06 A5J2-14 Outlane Special (Right) 12 Red-Blu 2N5060
Q02 A5J1-25 Right Side Lower Target 75 Orn-Wht MCR-106
Q46 A5J3-18 Right Side Upper Target 56 Wht-Brn 2N5060
Q31 A5J2-2 Rollover Button Lower Top Right 20 Blu 2N5060
Q01 A9J2-7 Rollover Button Upper Top Right 10 Red MCR-106
Q22 A9J3-15 Rollover Button Shooter Alley (Lower) 14 Red-Grn MCR-106
Q15 A9J3-8 Rollover Button Shooter Alley (Middle) 13 Red-Yel MCR-106
Q08 A9J2-14 Rollover Button Shooter Alley (Top) 12 Red-Blu MCR-106
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q07 A5J1-27 Saucer 10K 53 Wht-Yel 2N5060
Q21 A5J1-12 Saucer 20K 61 Brn-Red 2N5060
Q30 A5J2-6 Saucer 30K 85 Blk-Wht 2N5060
Q26 A9J3-17 Saucer Arrow 2X 15 Red-Wht MCR-106
Q19 A9J3-10 Saucer Arrow 3X 25 Blu-Wht MCR-106
Q39 A5J3-24 Saucer Extra Ball 72 Orn-Blu 2N5060
Q51 A5J3-15 Spinner Left 53 Wht-Yel 2N5060
Q44 A5J3-19 Spinner Right 67 Brn-Orn 2N5060
Q08 A5J1-23 Super Bonus 1K 12 Red-Blu MCR-106
Q35 A5J1-3 Super Bonus 2K 45 Grn-Wht MCR-106
Q49 A5J3-17 Super Bonus 3K 13 Red-Yel MCR-106
Q54 A5J3-11 Super Bonus 4K 20 Blu MCR-106
Q09 A5J1-14 Super Bonus 5K 54 Wht-Grn MCR-106
Q34 A5J1-2 Super Bonus 6K 52 Wht-Blu MCR-106
Q48 A5J3-16 Super Bonus 7K 25 Blu-Wht MCR-106
Q55 A5J3-9 Super Bonus 8K 15 Red-Wht MCR-106
Q10 A5J1-15 Super Bonus 9K 13 Red-Yel MCR-106
Q22 A5J1-10 Super Bonus 10K 23 Blu-Yel MCR-106
Q60 A5J3-3 Super Bonus 100K 81 Blk-Red 2N5060
Q05 A5J2-16 Thumper Bumper (Top) 34 Yel-Grn 2N5060
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q43 A5J2-7 Top Target Collect Bonus 91 Gry-Red 2N5060
Q45 A5J2-1 Top Target Special 60 Brn 2N5060
Q06 A9J2-6 45 Grn-Wht MCR-106
Q07 A9J2-5 60 Brn MCR-106
Q13 A9J2-13 40 Grn MCR-106
Q14 A9J2-12 62 Brn-Blu MCR-106
Q18 A9J3-11 70 Orn MCR-106
Q20 A9J3-7 82 Blk-Blu MCR-106
Q21 A9J3-4 95 Gry-Wht MCR-106
Q23 A9J3-12 21 Blu-Red MCR-106
Q24 A9J3-16 56 Wht-Brn MCR-106
Q27 A9J3-14 26 Blu-Grn MCR-106
Q28 A9J3-13 96 Gry-Brn MCR-106

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Kicker Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
3 Saucer Kick Down Momentary 80 Blk A3J2-11 Q6 AO-29-2100
4 Saucer Kick Up Momentary 85 Blk-Wht A3J5-10 Q8 AO-27-1300
5 Single Drop Target Reset Momentary 80 Blk A3J5-12 Q13 AO-27-1300
6 4 Drop Target Reset Momentary 67 Brn-Orn A3J1-3, J2-4 Q2 NO-26-1900
7 3 Drop Target Reset Momentary 18 Red-Blk A3J1-2, J2-9 Q1 NO-26-1900
8 Inline Drop Target Reset Momentary 81 Blk-Red A3J2-10 Q5 NO-26-1900
9 Thumper Bumper Left Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
10 Thumper Bumper Right Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
11 Single Drop Target Pull Down Momentary 74 Orn-Grn A3J5-15 Q10 CE-31-2000
12 Thumper Bumper Top Momentary 67 Brn-Orn A3J5-13 Q12 AN-26-1200
13 Left Slingshot Momentary 83 Blk-Yel A3J5-14 Q11 AN-26-1200
14 Right Slingshot Momentary 18 Red-Blk A3J5-8, J2-6, J3-7, Q16 AN-26-1200
15 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
16 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
17 Momentary 81 Blk-Red A3J2-12 Q7
18 Continuous 81 Blk-Red A3J5-7 Q17
19 Continuous 80 Blk A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500
Upper Right Flipper 60 (Brn) 85 (Blk-Wht) (to lower right flipper) AQ-26-600/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Left & Right Rollover Button (2) 9 Coin Chute III (Right) 17 4-Drop Target "A" (Bottom) 25 Inline Drop Target (1st) 33 Right Spinner 41 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Shooter Lane Rollover Button (3) 10 Coin Chute I (Left) 18 4-Drop Target "B" 26 Inline Drop Target (2nd) 34 Left Spinner 42 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Top Single Drop Target 11 Coin Chute II (Middle) 19 4-Drop Target "C" 27 Inline Drop Target (3rd) 35 Right Slingshot 43 Not Used
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Shooter Lane Rollover 12 Lower Right Side Target 20 4-Drop Target "D" (Top) 28 Inline Back Target 36 Left Slingshot 44 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Drop Target 50 Point Rebound (2) 13 Right Flipper Feed Lane 21 Drop Target "1" (Top) 29 10 Point Rebound (2) 37 Top Thumper Bumper 45 Not Used
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Left Flipper Feed Lane 22 Drop Target "2" 30 Saucer 38 Not Used 46 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Upper Side Target 23 Drop Target "3" (Bottom) 31 Right Outlane 39 RIght Thumper Bumper 47 Not Used
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Top Target 32 Left Outlane 40 Left Thumper Bumper 48 Not Used