1 Introduction
- Project Date: May 13, 1980
- Date Of Manufacture: February, 1981
- Production: 10,000 units (confirmed)
- Theme: Fictional Characters
- Notable Features: Flippers (3), Pop bumpers (3), Slingshots (2), Star rollovers (7), Ramps (3), 4-bank drop targets (1), 3-bank drop targets (1), 3-in-line drop targets, Stand-up targets (2), Single drop target (1), Spinning targets (2), 2-way kick-out hole (1). Split-level playfield. Speech. High intensity strobe light in backbox visible through clear area in upper backglass (this feature was not present on all games).
2 Technical Info
- Type: Solid State Electronic (SS)
- A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
- A2 Power Module: AS-2518-54
- A3 Solenoid Driver Module: AS-2518-22
- A4 Bally MPU Module: AS-2518-35
- A5 Lamp Driver Module: AS-2518-23
- A9 Auxiliary Lamp Driver Module: AS-2518-52
- A13 Strobe Assembly: AS-2518-62
- A14 Squawk & Talk Sound Module: AS-2518-61A
3 Charts
3.1 Lamp Chart
SCR |
connector |
lamp description |
code |
wire color |
tr type
|
Q12 |
*A9J2-17 |
15 Second Clock Multiplier 2X |
43 |
Grn-Yel |
MCR-106
|
Q05 |
*A9J2-9 |
15 Second Clock Multiplier 3X |
54 |
Wht-Grn |
MCR-106
|
Q04 |
A5J1-28 |
3-Drop Target Arrow #1 |
78 |
Orn-Blk |
2N5060
|
Q25 |
A5J1-6 |
3-Drop Target Arrow #2 |
25 |
Blu-Wht |
2N5060
|
Q20 |
A5J1-13 |
3-Drop Target Arrow #3 |
96 |
Gry-Brn |
2N5060
|
Q58 |
A5J3-2 |
3-Drop Target Bonus Multiplier 4X |
95 |
Gry-Wht |
2N5060
|
Q01 |
A5J1-24 |
4-Drop Target "A" (Bottom) |
50 |
Wht |
MCR-106
|
Q24 |
A5J1-5 |
4-Drop Target "B" |
48 |
Grn-Blk |
MCR-106
|
Q42 |
A5J3-21 |
4-Drop Target "C" |
30 |
Yel |
MCR-106
|
Q56 |
A5J3-10 |
4-Drop Target "D" (Top) |
91 |
Gry-Red |
MCR-106
|
Q53 |
A5J3-14 |
4-Drop Target Bonus Multiplier 5X |
84 |
Blk-Grn |
2N5060
|
Q25 |
*A9J3-18 |
Back Box Strobe |
72 |
Orn-Blu |
MCR-106
|
Q16 |
A5J2-22 |
Ball-in-Play (Back Box) |
62 |
Brn-Blu |
MCR-106
|
Q11 |
A5J1-16 |
Bonus Multiplier 2X |
90 |
Gry |
2N5060
|
Q26 |
A5J1-7 |
Bonus Multiplier 3X |
34 |
Yel-Grn |
2N5060
|
Q32 |
A5J3-27 |
Bonus Multiplier 4X |
40 |
Grn |
2N5060
|
Q59 |
A5J3-4 |
Bonus Multiplier 5X |
14 |
Red-Grn |
2N5060
|
Q52 |
A5J3-13 |
Credit Indicator |
35 |
Yel-Wht |
2N5060
|
Q04 |
*A9J2-10 |
Face of Ming |
80 |
Blk |
MCR-106
|
Q11 |
*A9J2-18 |
Face of Ming |
57 |
Wht-Orn |
MCR-106
|
Q02 |
*A9J2-4 |
Flash Gordon 1 |
15 |
Red-Wht |
MCR-106
|
Q09 |
*A9J2-11 |
Flash Gordon 2 |
18 |
Red-Blk |
MCR-106
|
Q16 |
*A9J3-3 |
Flash Gordon 3 |
20 |
Blu |
MCR-106
|
Q03 |
*A9J2-8 |
Flash Gordon 4 |
51 |
Wht-Red |
MCR-106
|
Q10 |
*A9J2-15 |
Flash Gordon 5 |
52 |
Wht-Blu |
MCR-106
|
Q17 |
*A9J3-9 |
Flash Gordon 6 |
53 |
Wht-Grn |
MCR-106
|
Q41 |
A5J3-20 |
Flipper Feed Lane (Left Inlane) |
64 |
Brn-Grn |
MCR-106
|
Q17 |
A5J1-11 |
Flipper Feed Lane (Right Inlane) |
65 |
Brn-Wht |
MCR-106
|
Q33 |
A5J2-11 |
Game Over (Back Box) |
95 |
Gry-Wht |
MCR-106
|
Q15 |
A5J2-23 |
High Score to Date (Back Box) |
97 |
Gry-Orn |
MCR-106
|
Q18 |
A5J2-20 |
Inline Drop Target Extra Ball |
98 |
Gry-Blk |
2N5060
|
Q23 |
A5J2-8 |
Match (Back Box) |
70 |
Orn |
MCR-106
|
Q14 |
A5J1-18 |
Mini Bonus 1K |
58 |
Wht-Blk |
2N5060
|
Q29 |
A5J1-1 |
Mini Bonus 2K |
41 |
Grn-Red |
2N5060
|
Q36 |
A5J3-26 |
Mini Bonus 3K |
43 |
Grn-Yel |
2N5060
|
Q57 |
A5J3-1 |
Mini Bonus 4K |
10 |
Red |
2N5060
|
Q12 |
A5J1-19 |
Mini Bonus 5K |
60 |
Brn |
2N5060
|
Q27 |
A5J1-9 |
Mini Bonus 6K |
43 |
Grn-Yel |
2N5060
|
Q38 |
A5J3-25 |
Mini Bonus 7K |
36 |
Yel-Brn |
2N5060
|
Q50 |
A5J3-12 |
Mini Bonus 8K |
21 |
Blu-Red |
2N5060
|
Q13 |
A5J1-17 |
Mini Bonus 9K |
57 |
Wht-Orn |
2N5060
|
Q28 |
A5J1-8 |
Mini Bonus 10K |
51 |
Wht-Red |
2N5060
|
Q37 |
A5J3-23 |
Mini Bonus 50K |
98 |
Gry-Blk |
2N5060
|
Q19 |
A5J2-15 |
Outlane Special (Left) |
23 |
Blu-Yel |
2N5060
|
Q06 |
A5J2-14 |
Outlane Special (Right) |
12 |
Red-Blu |
2N5060
|
Q02 |
A5J1-25 |
Right Side Lower Target |
75 |
Orn-Wht |
MCR-106
|
Q46 |
A5J3-18 |
Right Side Upper Target |
56 |
Wht-Brn |
2N5060
|
Q31 |
A5J2-2 |
Rollover Button Lower Top Right |
20 |
Blu |
2N5060
|
Q01 |
*A9J2-7 |
Rollover Button Upper Top Right |
10 |
Red |
MCR-106
|
Q22 |
*A9J3-15 |
Rollover Button Shooter Alley (Lower) |
14 |
Red-Grn |
MCR-106
|
Q15 |
*A9J3-8 |
Rollover Button Shooter Alley (Middle) |
13 |
Red-Yel |
MCR-106
|
Q08 |
*A9J2-14 |
Rollover Button Shooter Alley (Top) |
12 |
Red-Blu |
MCR-106
|
Q03 |
A5J2-21 |
Same Player Shoot Again (Back Box) |
47 |
Grn-Orn |
MCR-106
|
Q40 |
A5J3-22 |
Same Player Shoot Again (Playfield) |
23 |
Blu-Yel |
MCR-106
|
Q07 |
A5J1-27 |
Saucer 10K |
53 |
Wht-Yel |
2N5060
|
Q21 |
A5J1-12 |
Saucer 20K |
61 |
Brn-Red |
2N5060
|
Q30 |
A5J2-6 |
Saucer 30K |
85 |
Blk-Wht |
2N5060
|
Q26 |
*A9J3-17 |
Saucer Arrow 2X |
15 |
Red-Wht |
MCR-106
|
Q19 |
*A9J3-10 |
Saucer Arrow 3X |
25 |
Blu-Wht |
MCR-106
|
Q39 |
A5J3-24 |
Saucer Extra Ball |
72 |
Orn-Blu |
2N5060
|
Q51 |
A5J3-15 |
Spinner Left |
53 |
Wht-Yel |
2N5060
|
Q44 |
A5J3-19 |
Spinner Right |
67 |
Brn-Orn |
2N5060
|
Q08 |
A5J1-23 |
Super Bonus 1K |
12 |
Red-Blu |
MCR-106
|
Q35 |
A5J1-3 |
Super Bonus 2K |
45 |
Grn-Wht |
MCR-106
|
Q49 |
A5J3-17 |
Super Bonus 3K |
13 |
Red-Yel |
MCR-106
|
Q54 |
A5J3-11 |
Super Bonus 4K |
20 |
Blu |
MCR-106
|
Q09 |
A5J1-14 |
Super Bonus 5K |
54 |
Wht-Grn |
MCR-106
|
Q34 |
A5J1-2 |
Super Bonus 6K |
52 |
Wht-Blu |
MCR-106
|
Q48 |
A5J3-16 |
Super Bonus 7K |
25 |
Blu-Wht |
MCR-106
|
Q55 |
A5J3-9 |
Super Bonus 8K |
15 |
Red-Wht |
MCR-106
|
Q10 |
A5J1-15 |
Super Bonus 9K |
13 |
Red-Yel |
MCR-106
|
Q22 |
A5J1-10 |
Super Bonus 10K |
23 |
Blu-Yel |
MCR-106
|
Q60 |
A5J3-3 |
Super Bonus 100K |
81 |
Blk-Red |
2N5060
|
Q05 |
A5J2-16 |
Thumper Bumper (Top) |
34 |
Yel-Grn |
2N5060
|
Q47 |
A5J2-10 |
Tilt (Back Box) |
35 |
Yel-Wht |
MCR-106
|
Q43 |
A5J2-7 |
Top Target Collect Bonus |
91 |
Gry-Red |
2N5060
|
Q45 |
A5J2-1 |
Top Target Special |
60 |
Brn |
2N5060
|
Q06 |
*A9J2-6 |
|
45 |
Grn-Wht |
MCR-106
|
Q07 |
*A9J2-5 |
|
60 |
Brn |
MCR-106
|
Q13 |
*A9J2-13 |
|
40 |
Grn |
MCR-106
|
Q14 |
*A9J2-12 |
|
62 |
Brn-Blu |
MCR-106
|
Q18 |
*A9J3-11 |
|
70 |
Orn |
MCR-106
|
Q20 |
*A9J3-7 |
|
82 |
Blk-Blu |
MCR-106
|
Q21 |
*A9J3-4 |
|
95 |
Gry-Wht |
MCR-106
|
Q23 |
*A9J3-12 |
|
21 |
Blu-Red |
MCR-106
|
Q24 |
*A9J3-16 |
|
56 |
Wht-Brn |
MCR-106
|
Q27 |
*A9J3-14 |
|
26 |
Blu-Grn |
MCR-106
|
Q28 |
*A9J3-13 |
|
96 |
Gry-Brn |
MCR-106
|
- * indicates located on Aux. Lamp Driver Module A9
3.2 Solenoids
Sol. No |
Solenoid description |
Solenoid Type |
Wire Code |
Wire Color |
Connector |
Driver Transistor |
Solenoid Coil Type
|
1 |
Outhole Kicker |
Momentary |
95 |
Gry-Wht |
A3J1-5 |
Q4 |
AN-26-1200
|
2 |
Knocker |
Momentary |
85 |
Blk-Wht |
A3J2-5, J3-4 |
Q3 |
AR-26-1200
|
3 |
Saucer Kick Down |
Momentary |
80 |
Blk |
A3J2-11 |
Q6 |
AO-29-2100
|
4 |
Saucer Kick Up |
Momentary |
85 |
Blk-Wht |
A3J5-10 |
Q8 |
AO-27-1300
|
5 |
Single Drop Target Reset |
Momentary |
80 |
Blk |
A3J5-12 |
Q13 |
AO-27-1300
|
6 |
4 Drop Target Reset |
Momentary |
67 |
Brn-Orn |
A3J1-3, J2-4 |
Q2 |
NO-26-1900
|
7 |
3 Drop Target Reset |
Momentary |
18 |
Red-Blk |
A3J1-2, J2-9 |
Q1 |
NO-26-1900
|
8 |
Inline Drop Target Reset |
Momentary |
81 |
Blk-Red |
A3J2-10 |
Q5 |
NO-26-1900
|
9 |
Thumper Bumper Left |
Momentary |
78 |
Orn-Blk |
A3J5-11 |
Q14 |
AN-26-1200
|
10 |
Thumper Bumper Right |
Momentary |
71 |
Orn-Red |
A3J5-9 |
Q9 |
AN-26-1200
|
11 |
Single Drop Target Pull Down |
Momentary |
74 |
Orn-Grn |
A3J5-15 |
Q10 |
CE-31-2000
|
12 |
Thumper Bumper Top |
Momentary |
67 |
Brn-Orn |
A3J5-13 |
Q12 |
AN-26-1200
|
13 |
Left Slingshot |
Momentary |
83 |
Blk-Yel |
A3J5-14 |
Q11 |
AN-26-1200
|
14 |
Right Slingshot |
Momentary |
18 |
Red-Blk |
A3J5-8, J2-6, J3-7, |
Q16 |
AN-26-1200
|
15 |
Coin Lockout |
Continuous |
36 |
Yel-Brn |
A3J2-8 |
Q19 |
FO-36-7000
|
16 |
Flipper enabling relay |
Continuous |
-- |
-- |
-- |
Q15 |
48V Relay
|
17 |
|
Momentary |
81 |
Blk-Red |
A3J2-12 |
Q7 |
|
18 |
|
Continuous |
81 |
Blk-Red |
A3J5-7 |
Q17 |
|
19 |
|
Continuous |
80 |
Blk |
A3J5-3, J2-15, J3-9 |
Q18 |
|
Flipper Circuits |
Power Wire |
Flipper Coil Wire |
Flipper Connector |
Flipper Button Wire |
Button Connector |
Coil
|
Left Flipper |
60 (Brn) |
40 (Grn) |
A3J1-8 |
20 (Blu) |
A3J2-2 |
AQ-25-500/34-4500
|
Right Flipper |
60 (Brn) |
70 (Orn) |
A3J1-9 |
10 (Red) |
A3J2-1 |
AQ-25-500/34-4500
|
Upper Right Flipper |
60 (Brn) |
85 (Blk-Wht) |
|
(to lower right flipper) |
|
AQ-26-600/34-4500
|
3.3 Switch Matrix
|
|
|
Strobe 0 |
Strobe 1 |
Strobe 2 |
Strobe 3 |
Strobe 4
|
|
to Playfield |
-- |
A4J2-1 Wht-Red (51) |
A4J2-2 Orn (70) |
A4J2-3 Gry-Yel (93) |
A4J2-4 Wht-Yel (53) |
A4J2-5 Yel-Red (31)
|
|
-- |
to Cabinet |
A4J3-2 Red-Yel (13) |
A4J3-3 Red-Grn (14) |
|
|
|
Return I-0
|
A4J2-8 Wht-Grn (54) |
A4J3-9 Red-Wht (15) |
1 Left & Right Rollover Button (2) |
9 Coin Chute III (Right) |
17 4-Drop Target "A" (Bottom) |
25 Inline Drop Target (1st) |
33 Right Spinner
|
Return I-1
|
A4J2-9 Brn-Yel (63) |
A4J3-10 Brn-Wht (65) |
2 Shooter Lane Rollover Button (3) |
10 Coin Chute I (Left) |
18 4-Drop Target "B" |
26 Inline Drop Target (2nd) |
34 Left Spinner
|
Return I-2
|
A4J2-10 Wht-Orn (57) |
A4J3-11 Blu (20) |
3 Top Single Drop Target |
11 Coin Chute II (Middle) |
19 4-Drop Target "C" |
27 Inline Drop Target (3rd) |
35 Right Slingshot
|
Return I-3
|
A4J2-11 Orn-Blk (78) |
A4J3-12 Blu-Red (21) |
4 Shooter Lane Rollover |
12 Lower Right Side Target |
20 4-Drop Target "D" (Top) |
28 Inline Back Target |
36 Left Slingshot
|
Return I-4
|
A4J2-12 Brn (60) |
A4J3-13 Blu-Yel (23) |
5 Drop Target 50 Point Rebound (2) |
13 Right Flipper Feed Lane |
21 Drop Target "1" (Top) |
29 10 Point Rebound (2) |
37 Top Thumper Bumper
|
Return I-5
|
A4J2-13 Wht-Brn (56) |
A4J3-14 Blu-Wht (25) |
6 Credit Button |
14 Left Flipper Feed Lane |
22 Drop Target "2" |
30 Saucer |
38 Not Used
|
Return I-6
|
A4J2-14 Brn-Wht (65) |
A4J3-15 Blu-Orn (27) |
7 Tilt (3) |
15 Upper Side Target |
23 Drop Target "3" (Bottom) |
31 Right Outlane |
39 RIght Thumper Bumper
|
Return I-7
|
A4J2-15 Wht-Blu (52) |
A4J3-16 Yel (30) |
8 Outhole |
16 Slam (2) |
24 Top Target |
32 Left Outlane |
40 Left Thumper Bumper
|
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