1 Introduction
- Date Of Manufacture: January, 1979
- Production: 3,350 units (confirmed)
- Theme: Fictional - Supernatural
- Notable Features: Flippers (3), Pop bumpers (3), Passive bumper (1), Slingshots (2), Standup targets (5), Star rollovers (5), 4-bank drop targets (1), 3-bank drop targets (1), Kick-out hole (1), Spinning target (1), Horseshoe lane (1).
2 Technical Info
- Type: Solid State Electronic (SS)
- A1 Displays: 5x DA-100 (6-digits)
- A2 Power Module: TA-100
- A3 Solenoid Driver Module: SDU-100
- A4 MPU Module: M-100
- A5 Lamp Driver Module: LDU-100
- A6 Sound Board: SB-100
3 Charts
3.1 Fuse Listing
Rectifier Board TA-100
|
F1 |
6.5V Switched illumination |
10A, 250V
|
F2 |
230V Display power input |
0.75A, 250V
|
F3 |
5V Unregulated input |
4A, 250V
|
F4 |
43V Solenoids (3 flippers) |
5A, 250V
|
F5 |
6.5V General illumination |
20A, 250V
|
F6 |
Main fuse |
3A, 250V, SB
|
Sol. Dr./Volt. Reg. SDU-100 |
|
F1 (if present) |
190V Display power output |
0.25A, 250V
|
Under the Playfield fuses |
|
F1 |
Playfield Solenoids |
1A, 250V, SB
|
3.2 Lamp Chart
SCR |
conn. |
lamp description |
wire color |
tr type
|
Q51 |
A5J3-15 |
10K Rollover |
Red-Blk |
2N5060
|
Q06 |
A5J2-14 |
1st Player Up |
Wht-Yel |
2N5060
|
Q19 |
A5J2-15 |
2nd Player Up |
Yel-Blu |
2N5060
|
Q31 |
A5J2-2 |
3rd Player Up |
Blu |
2N5060
|
Q45 |
A5J2-1 |
4th Player Up |
Brn |
2N5060
|
Q16 |
A5J2-22 |
Ball-in-Play |
Brn-Blu |
MCR-106
|
Q22 |
A5J1-10 |
Bat |
Blu-Wht |
MCR-106
|
Q26 |
A5J1-7 |
Bat |
Brn-Red |
2N5060
|
Q34 |
A5J1-2 |
Bat |
Blk-Orn |
MCR-106
|
Q35 |
A5J1-3 |
Bat |
Red-Grn |
MCR-106
|
Q14 |
A5J1-18 |
Bonus 2K |
Brn-Blk |
2N5060
|
Q29 |
A5J1-1 |
Bonus 4K |
Blu-Red |
2N5060
|
Q36 |
A5J3-26 |
Bonus 6K |
Blk |
2N5060
|
Q57 |
A5J3-1 |
Bonus 8K |
Grn-Red |
2N5060
|
Q12 |
A5J1-19 |
Bonus 10K |
Gry-Grn |
2N5060
|
Q27 |
A5J1-9 |
Bonus 20K |
Orn-Grn |
2N5060
|
Q55 |
A5J3-9 |
Bonus Multiplier 5X |
Gry-Blu |
MCR-106
|
Q32 |
A5J3-27 |
Cat |
Grn-Yel |
2N5060
|
Q37 |
A5J3-23 |
Cat |
Grn-Orn |
2N5060
|
Q48 |
A5J3-16 |
Cat |
Gry-Red |
MCR-106
|
Q49 |
A5J3-17 |
Cat |
Yel-Wht |
MCR-106
|
Q54 |
A5J3-11 |
Center Target Special |
Wht-Gry |
MCR-106
|
Q60 |
A5J3-3 |
Double |
Gry-Blk |
2N5060
|
Q53 |
A5J3-14 |
Extra Ball |
Blu-Orn |
2N5060
|
Q33 |
A5J2-11 |
Game Over |
Gry-Wht |
MCR-106
|
Q15 |
A5J2-23 |
Highest Score |
Gry-Orn |
MCR-106
|
Q39 |
A5J3-24 |
Left Return Special |
Yel-Grn |
2N5060
|
Q59 |
A5J3-4 |
Left Spinner |
Orn-Wht |
2N5060
|
Q23 |
A5J2-8 |
Match |
Gry-Yel |
MCR-106
|
Q05 |
A5J2-16 |
Player #1 |
Yel-Grn |
2N5060
|
Q18 |
A5J2-20 |
Player #2 |
Yel-Wht |
2N5060
|
Q30 |
A5J2-6 |
Player #3 |
Blk-Wht |
2N5060
|
Q43 |
A5J2-7 |
Player #4 |
Gry-Red |
2N5060
|
Q40 |
A5J3-22 |
Plus 4000 Points by 3-Bank Targets |
Pur-Yel |
MCR-106
|
Q58 |
A5J3-2 |
Plus 4000 Points by Eject Hole |
Blk-Wht |
2N5060
|
Q52 |
A5J3-13 |
Plus Double Bonus |
Yel-Blk |
2N5060
|
Q03 |
A5J1-26 |
Shoot Again |
Grn-Wht |
MCR-106
|
Q13 |
A5J1-17 |
Star #1 |
Pur |
2N5060
|
Q28 |
A5J1-8 |
Star #2 |
Grn-Blk |
2N5060
|
Q44 |
A5J3-19 |
Star #3 |
Pink-Blk |
2N5060
|
Q25 |
A5J1-6 |
Target "X" |
Blk-Yel |
2N5060
|
Q04 |
A5J1-28 |
Target "Y" |
Blu-Yel |
2N5060
|
Q20 |
A5J1-13 |
Target "Z" |
Brn-Orn |
2N5060
|
Q47 |
A5J2-10 |
Tilt |
Gry-Blk |
MCR-106
|
Q01 |
A5J1-24 |
|
|
MCR-106
|
Q02 |
A5J1-25 |
|
|
MCR-106
|
Q07 |
A5J1-27 |
|
|
2N5060
|
Q08 |
A5J1-23 |
|
|
MCR-106
|
Q09 |
A5J1-14 |
|
|
MCR-106
|
Q10 |
A5J1-15 |
|
|
MCR-106
|
Q11 |
A5J1-16 |
|
|
2N5060
|
Q17 |
A5J1-11 |
|
|
MCR-106
|
Q21 |
A5J1-12 |
|
|
2N5060
|
Q24 |
A5J1-5 |
|
|
MCR-106
|
Q38 |
A5J3-25 |
|
|
2N5060
|
Q41 |
A5J3-20 |
|
|
MCR-106
|
Q42 |
A5J3-21 |
|
|
MCR-106
|
Q46 |
A5J3-18 |
|
|
2N5060
|
Q50 |
A5J3-12 |
|
|
2N5060
|
Q56 |
A5J3-10 |
|
|
MCR-106
|
3.3 Solenoids
Sol. No |
Solenoid description |
Solenoid Type |
Wire Color |
Connector |
Driver Transistor |
Solenoid Coil Type
|
1 |
Sound 10 |
Momentary |
|
A3J2-9, J1-2 |
Q1 |
|
2 |
Sound 100 |
Momentary |
|
A3J2-4, J1-3 |
Q2 |
|
3 |
Sound 1.000 |
Momentary |
|
A3J2-10 |
Q5 |
|
4 |
Sound 10.000 |
Momentary |
|
A3J2-11 |
Q6 |
|
5 |
|
Continuous |
|
A3J5-7 |
Q17 |
|
6 |
|
Continuous |
|
A3J5-3, J2-15, J3-9 |
Q18 |
|
7 |
Left Thumper |
Momentary |
Orn-Red |
A3J5-9 |
Q9 |
J-26-1200
|
8 |
Right Thumper |
Momentary |
Blk-Blu |
A3J5-15 |
Q10 |
J-26-1200
|
9 |
Center Thumper |
Momentary |
Blk |
A3J5-13 |
Q12 |
J-26-1200
|
10 |
Outhole |
Momentary |
Brn-Yel |
A3J1-5 |
Q4 |
J-26-1100
|
11 |
Right Slingshot |
Momentary |
Blk-Yel |
A3J5-14 |
Q11 |
J-26-1200
|
12 |
Saucer (Collect Bonus) |
Momentary |
Orn-Blu |
A3J5-12 |
Q13 |
J-28-2300
|
13 |
3-Bank Drop Target Reset |
Momentary |
Red-Wht |
A3J2-12 |
Q7 |
B-27-2300
|
14 |
|
Momentary |
|
A3J5-10 |
Q8 |
|
15 |
4-Bank Drop Target Reset |
Momentary |
Orn-Wht |
A3J5-11 |
Q14 |
B-27-2300
|
16 |
Left Slingshot |
Momentary |
Red-Blk |
A3J5-8, J2-6, J3-7 |
Q16 |
J-26-1200
|
17 |
Knocker |
Momentary |
Blk-Yel |
A3J3-4, J2-5 |
Q3 |
N-26-1200
|
18 |
Flipper enabling relay |
Continuous |
-- |
-- |
Q15 |
48V Relay
|
19 |
Coin Lockout |
Continuous |
Yel-Wht |
A3J2-8 |
Q19 |
C-36-5500
|
|
Flipper Circuits |
Power Wire |
Flipper Coil Wire |
Flipper Button Wire |
|
Coil
|
|
Left Flipper |
Blu-Wht |
Grn A3J1-8 |
Blu A3J2-2 |
|
J-25-500/34-5050
|
|
Right Flipper |
Blu-Wht |
Orn A3J1-9 |
Red A3J2-1 |
|
J-25-500/34-5050
|
|
Upper Left Flipper |
Blu-Wht |
Gry-Blk |
via Lower Left EOS |
|
J-25-500/34-5050
|
3.4 Switch Matrix
|
|
|
Strobe 0 |
Strobe 1 |
Strobe 2 |
Strobe 3 |
Strobe 4
|
|
to Playfield |
-- |
A4J2-1 Wht-Red |
A4J2-2 Brn-Wht |
A4J2-3 Wht-Blu |
A4J2-4 Wht-Yel |
A4J2-5 Yel-Red
|
|
-- |
to Cabinet |
A4J3-2 Red-Yel |
A4J3-3 Red-Grn |
|
|
|
Return I-0
|
A4J2-8 Brn |
A4J3-9 Red-Wht |
1 Right Outlane |
9 Coin Chute III (Right) |
17 Rollover Button 10 Points (4) |
25 Not Used |
33 Lower Thumper
|
Return I-1
|
A4J2-9 Gry |
A4J3-10 Brn-Wht |
2 Right Return Lane |
10 Coin Chute I (Center) |
18 1,000 & Advance Bonus (2) |
26 Not Used |
34 Right Thumper
|
Return I-2
|
A4J2-10 Wht-Orn |
A4J3-11 Blu |
3 Left Outlane |
11 Coin Chute II (Left) |
19 10 Points (2) |
27 Not Used |
35 Left Thumper
|
Return I-3
|
A4J2-11 Wht-Blk |
|
4 Left Return Lane |
12 4-Bank Upper Target #1 |
20 4-Bank Upper Middle Target #2 |
28 4-Bank Lower Middle Target #3 |
36 4-Bank Lower Target #4
|
Return I-4
|
A4J2-12 Wht-Grn |
|
5 1,000 & Advance Star |
13 Not Used |
21 3-Bank Middle Target #2 |
29 3-Bank Lower Target #1 |
37 3-Bank Upper Target #3
|
Return I-5
|
A4J2-13 Wht-Brn |
A4J3-14 Blu-Wht |
6 Credit Button |
14 Not Used |
22 Target "Z" |
30 Not Used |
38 Right Slingshot
|
Return I-6
|
A4J2-14 Brn-Yel |
A4J3-15 Blu-Orn |
7 Tilt |
15 Spin-Target |
23 Target "X" |
31 Not Used |
39 Left Slingshot
|
Return I-7
|
A4J2-15 Orn |
A4J3-16 Yel |
8 Outhole |
16 Slam (3) |
24 Target "Y" |
32 Rollover Button |
40 Saucer
|
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