Viper

From PinWiki
Revision as of 00:39, 5 September 2020 by Inkochnito (talk | contribs) (→‎Switch Matrix)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

1 Introduction

Date Of Manufacture: October, 1981
Production: 438 units (confirmed)
Theme: Fantasy
Notable Features: Widebody, Flippers (3), Pop bumpers (2), Slingshots (2), 3-bank drop targets (2), Spinning target (1).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-200
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-300

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids 7A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q31 A5J2-2 Ball Lock (Left) Grn-Orn 2N5060
Q19 A5J2-15 Ball Lock (Middle) Orn-Blu 2N5060
Q06 A5J2-14 Ball Lock (Right) Brn-Red 2N5060
Q11 A5J1-16 Bonus 1,000 Blk 2N5060
Q26 A5J1-7 Bonus 2,000 Yel-Grn 2N5060
Q32 A5J3-27 Bonus 3,000 Orn-Wht 2N5060
Q59 A5J3-4 Bonus 4,000 Red-Wht 2N5060
Q04 A5J1-28 Bonus 5,000 Blk-Wht 2N5060
Q25 A5J1-6 Bonus 6,000 Brn-Red 2N5060
Q20 A5J1-13 Bonus 7,000 Wht-Blu 2N5060
Q58 A5J3-2 Bonus 8,000 Blu-Orn 2N5060
Q01 A5J1-24 Bonus 9,000 Brn-Blu MCR-106
Q24 A5J1-5 Bonus 10,000 Pur-Wht MCR-106
Q42 A5J3-21 Bonus 20,000 Grn-Blk MCR-106
Q13 A5J1-17 Bonus Multiplier 2X Blu-Grn 2N5060
Q28 A5J1-8 Bonus Multiplier 3X Grn-Wht 2N5060
Q44 A5J3-19 Bonus Multiplier 4X Brn-Blu 2N5060
Q51 A5J3-15 Bonus Multiplier 5X Wht-Blk 2N5060
Q08 A5J1-23 Bonus Multiplier 6X Blk-Grn MCR-106
Q35 A5J1-3 Bonus Multiplier 7X Grn-Wht MCR-106
Q49 A5J3-17 Bonus Multiplier 8X Yel-Blu MCR-106
Q54 A5J3-11 Bonus Multiplier 9X Wht MCR-106
Q23 A5J2-8 Drop Target 1 Blk-Red MCR-106
Q40 A5J2-9 Drop Target 2 Wht-Red MCR-106
Q52 A5J2-5 Drop Target 3 Blk-Yel 2N5060
Q07 A5J2-13 Drop Target 4 Gry-Grn 2N5060
Q21 A5J2-12 Drop Target Extra Ball Red-Wht 2N5060
Q39 A5J2-4 Drop Target Special Pur-Blk 2N5060
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q16 A5J2-22 High Score to Date Gry-Orn MCR-106
Q45 A5J2-1 Match Gry-Yel 2N5060
Q05 A5J2-16 Rotor 1 Blk 2N5060
Q18 A5J2-20 Rotor 2 Orn 2N5060
Q30 A5J2-6 Rotor 3 Yel 2N5060
Q43 A5J2-7 Rotor 4 Blu-Wht 2N5060
Q15 A5J2-23 Rotor Arrow Blk-Blu MCR-106
Q03 A5J1-26/J2-21 Shoot Again (Playfield / Backglass) Gry-Red MCR-106
Q12 A5J1-19 Spinner 100 points Gry-Grn 2N5060
Q27 A5J1-9 Spinner 120 points Blu-Yel 2N5060
Q38 A5J3-25 Spinner 140 points Blu-Red 2N5060
Q14 A5J1-18 Spinner 20 points Orn-Red 2N5060
Q29 A5J1-1 Spinner 40 points Red-Yel 2N5060
Q36 A5J3-26 Spinner 60 points Gry 2N5060
Q57 A5J3-1 Spinner 80 points Gry-Yel 2N5060
Q50 A5J3-12 Spinner Special Blu-Wht 2N5060
Q09 A5J1-14 Target 1 Gry-Orn MCR-106
Q34 A5J1-2 Target 2 Gry MCR-106
Q48 A5J3-16 Target 3 Orn-Blu MCR-106
Q55 A5J3-9 Target 4 Orn-Blk MCR-106
Q10 A5J1-15 Target 5 Gry-Yel MCR-106
Q22 A5J1-10 Target 6 Gry-Blu MCR-106
Q37 A5J3-23 Target 7 Gry-Wht 2N5060
Q60 A5J3-3 Target 8 Wht-Blu 2N5060
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q17 A5J1-11 Top and Bottom Rollover (Left) Blk-Orn MCR-106
Q02 A5J1-25 Top and Bottom Rollover (Middle) Blk-Blu MCR-106
Q56 A5J3-10 Top and Bottom Rollover (Right) Gry-Blk MCR-106
Q53 A5J2-3 Top Special Blk-Wht 2N5060
Q46 A5J3-18 2N5060
Q41 A5J3-20 MCR-106
Wire colors are NOT confirmed!

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Right Slingshot Momentary Grn-Orn A3J2-9, J1-2 Q1 J-26-1500
2 Left Slingshot Momentary Grn-Blu A3J2-4, J1-3 Q2 J-26-1500
3 Knocker Momentary Grn-Blk A3J2-5, J3-4 Q3 N-26-1200
4 Left Drop Target Reset Momentary Blk-Blu A3J1-5 Q4 B-27-2300
5 Left Thumper Bumper Momentary Grn-Yel A3J2-10 Q5 J-26-1200
6 Right Thumper Bumper Momentary Grn-Red A3J2-11 Q6 J-26-1200
7 Fire Missile (Rotor Kicker) Momentary Red-Yel A3J2-12 Q7 J-26-1200
8 Right Drop Target Reset Momentary Blk-Orn A3J5-10 Q8 B-27-2300
9 Momentary Red-Blu A3J5-9 Q9
10 Momentary Orn-Wht A3J5-15 Q10
11 Momentary Orn-Blk A3J5-14 Q11
12 Momentary Orn-Grn A3J5-13 Q12
13 Outhole Reflex Momentary Blk-Yel A3J5-12 Q13 J-28-2300
14 Turn Style (Ball Release) Momentary Blk-Grn A3J5-11 Q14 J-28-2300
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Momentary Grn-Wht A3J5-8, J2-6, J3-7, Q16
17 Ball Walker Continuous Orn-Red A3J5-7 Q17 J-28-2300
18 Rotor Relay (On/Off) Continuous Red-Wht A3J5-3, J2-15, J3-9 Q18 48V Relay
19 Rotor Ball Holder Continuous Blk-Wht A3J2-8 Q19 C-36-5300
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Lower Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-475/34-4500
Lower Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-475/34-4500
Upper Right Flipper Blu-Wht Orn A3J1-9 via lower flipper EOS J-25-475/34-4500

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute I (Left) 9 Right Rollover (3) 17 Target #8 25 Right Drop Target (Right) 33 Right Outhole (Closest to Lane)
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Center) 10 Not Used 18 Target #7 26 Right Drop Target (Middle) 34 Middle Outhole
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute III (Right) 11 Ball Walker 19 Target #6 27 Right Drop Target (Left) 35 Left Outhole
Return I-3 A4J2-11 Wht-Blk 4 Rotor Fire 12 Left Outlane 20 Target #5 28 Left Drop Target (Right) 36 Rollover Left (1)
Return I-4 A4J2-12 Wht-Grn 5 Spinner 13 Right Thumper Bumper 21 Target #4 29 Left Drop Target (Middle) 37 Rollover Middle (2)
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Left Thumper Bumper 22 Target #3 30 Left Drop Target (Left) 38 Rotor Target (Red)
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Right Slingshot 23 Target #2 31 Rotor Target (Blue) 39 Rotor Target (Yellow)
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Outhole Reflex 16 Left Slingshot 24 Target #1 32 Rotor Target (White) 40 Rotor Catch

Return to Bally/Stern page.