Mars, God of War
Jump to navigation
Jump to search
Sound Mapping for Mars, God of War
The following sounds should be created by asserting signals S1 through S16 as indicated with Mars, God of War ROMs installed.
Notes:
- Quoted sounds indicate speech.
- A "1" indicates a grounded sound signal.
- Example "00001" means to ground S1.
- Example "00010" means to ground S2.
Sound Mapping
- 01 - 00001 - Game Over "increasing bubbles" played 4 times
- 02 - 00010 - Rising tone played twice
- 03 - 00011 - "Tilt" played 3 times
- 04 - 00100 - "Prepare for battle"
- 05 - 00101 - Laser
- 06 - 00110 - Peow....
- 07 - 00111 - Bmongggg...
- 08 - 01000 - Flying saucers...
- 09 - 01001 - Sp.....eow
- 10 - 01010 - Doh
- 11 - 01011 - Speow 4 times
- 12 - 01100 - no sound
- 13 - 01101 - what what what...
- 14 - 01110 - boo...
- 15 - 01111 - Oh....
- 16 - 10000 - no sound
- 17 - 10001 - "Warbase left defenses destroyed"
- 18 - 10010 - "Warbase right defenses destroyed"
- 19 - 10011 - "Warbase left secured"
- 20 - 10100 - "Warbase right secured"
- 21 - 10101 - "Hyperforce 1"
- 22 - 10110 - "Hyperforce 2"
- 23 - 10111 - "Earthling. I am Supreme"
- 24 - 11000 - "The forces of Mars challenge you"
- 25 - 11001 - "Can you survive battle with Mars"
- 26 - 11010 - Shhhh bomb
- 27 - 11011 - "Shoot stargate for hyperforce"
- 28 - 11100 - "Attack"
- 29 - 11101 - "Mars concedes. I demand a rematch"
- 30 - 11110 - "Battle is over. Mars is supreme"
- 31 - 11111 - "Attack Attack"
A video demonstrating each of the sounds listed above can be found here.
Click to go back to the 1980-1989 Gottlieb® System 80/80A/80B repair guide.